Screenshots
Taken with the game itself, by script, in the Windows build at 1280 x 960 and on a Galaxy S25 Ultra at its own 2340 x 1080. Select one to see it full size.
Windows
DirectX 12, a 1280 x 960 window

The WorkShop, Complete view: Dale's 1967 Ford Mustang, some panels still in primer 
The Body view of Dale's 1967 Ford Mustang, the impact wrench chosen 
Body Paint: four brushes and the game's 27 colours, sprayed straight onto the car 
A photo from the WorkShop camera, Model in Photo on, saved as a JPEG in Data\SnapShots 
The Catalog: new parts chapter by chapter, and decals by the pack 
The JunkYard: used parts where they lie, in its Engine, Body and Running Gear areas 
The Car Lot: the cars a mechanic owns and is not working on 
The Auction: bid against the other buyers before the time runs out 
A job request: the customer, how hard it is and what it pays 
Job Help: the customer's next instruction, in the corner of the WorkShop 
The sign-in sheet: ten mechanics, each with their own cars, skill and cash 
Settings, from the sign-in sheet: renderer, window, picture, sound and photos
Android
OpenGL ES 3, the screen filled

The WorkShop on a Galaxy S25 Ultra, filling the screen 
Body Paint by finger: the stroke follows the touch 
The front left fender off the car and in the Parts Bin 
The JunkYard: drag the yard to walk along it 
The Auction, bidding under way 
A new career's first job request 
The Catalog's Body chapter 
The sign-in sheet; a new name is typed with the phone's keyboard