Snap-on Gearhead Garage · Mekada, 1999 · rebuilt by TeamVanilla, 2026

Windows build 30 September 2026Android 1.0.260930.0126

Gearhead Garage Download

Guide

The controls on a PC and on a phone, a career's first steps, and where the game keeps your files.

Controls

The game is played with a pointer; a phone's touch works it as a mouse does.

Windows

Do thisTo
Left buttonPoint, click and drag: every button, the wrench, the Parts Bin, the spray can
Drag the carTurn it in the WorkShop; a click that does not move is the tool's
Right button, draggedTurn the car, with any tool, the spray can included
← ↑ → ↓Turn the car, as in the original
Mouse wheelBring the car nearer or farther
Drag the viewWalk along the JunkYard or the Car Lot (the arrows on the screen and ← → too)
EscBack out of the Catalog, JunkYard, Car Lot or Auction to the WorkShop; close Settings or the credits

Android

Do thisTo
TapClick: buttons, parts, bolts
Touch and dragDrag: carry a part from the Parts Bin, spray paint
Drag the carTurn it in the WorkShop
Two fingersTurn the car while the spray can is out
PinchBring the car nearer or farther
Drag the viewWalk along the JunkYard or the Car Lot
BackAs Esc: back out of a place to the WorkShop; close Settings or the credits

A new mechanic's name is typed with the phone's keyboard; Done is OK.

The 1999 game's WorkShop Controls picture: the arrow keys rotate the car, the left mouse button uses a tool and selects parts, the right button rotates the car with the mouse
The original's own WorkShop Controls picture. The rebuild adds dragging the car with the left button, the wheel and touch.

A career's first steps

  1. Start a mechanic. On the sign-in sheet, NEW beside an empty row asks for a name. There are ten rows; each mechanic starts at the Learning skill with $5,000.
  2. Sign in by clicking the mechanic's row. The WorkShop opens.
  3. Take the first job. A new career's first jobs come by themselves: the customer, how hard it is and the fee. OK brings the car in; the face in the right-hand column is Job Help, the customer's next instruction.
  4. Take a part off. Choose a view (Engine, Body or Running Gear), point at a part with the impact wrench and click it: its bolts are labelled; click each one. The part drops into the Parts Bin.
  5. Repair, replace or scrap it. Drag it from the Parts Bin onto REPAIR (for a price), onto SCRAP (the JunkYard buys it), or back onto the car and bolt it on. New parts come from the Catalog, used ones from the JunkYard.

Show Condition

Hold Show Condition to colour every part by its state: Perfect, Worn, Barely or Scrap. A Scrap part cannot go back on a car. When a car is complete and every part is Perfect, it is at Top Condition, and the game tells you how long it took and what it cost.

Skills

A mechanic moves up one skill at a time: Novice after 9 jobs; Handy after 20 jobs, $15,000 in cash or more than 4 cars; Expert at $35,000 or more than 10 cars; Mekada at $120,000. Each step opens more cars at the Auction and more jobs, and the cars on offer come in worse shape.

Money

Jobs pay their fee. A car you have fixed can go back to the Auction, where the other bidders decide what it fetches. A mechanic owns twelve cars at most.

Your files

WhatWindows (beside GearheadGarage.exe)
MechanicsData\Mechanics\0.mek to 9.mek, the original game's format
PhotosData\SnapShots\Shots_<name>\Shot<n>.jpg
Settingssettings.cfg
The loggame.log, rewritten each start
CarsData\Cars: a car made for the game, put here, shows up in it. Players' cars: 172 on the Internet Archive
WhatAndroid (Android/data/org.teamvanilla.ghg/files)
MechanicsData/Mechanics
PhotosData/SnapShots
Settingssettings.cfg
CarsA car made for the PC game, put in Data/Cars, shows up in the game

Settings

SETTINGS, in the sign-in sheet's Options box

Renderer (Windows)
Automatic (DirectX 12 where the card has it), DirectX 12, DirectX 11 or OpenGL; it changes the next time the game starts.
Screen and window (Windows)
A window of 640 x 480 up to 2560 x 1920, or full screen.
Picture
Fill screen stretches the 640 x 480 screens to any shape; 4:3 keeps them in proportion with dark sides.
Vertical sync and frame limit
With vertical sync off, the frame rate can be held to 60, 120, 144 or 240, or left free.
Anti-aliasing
Off, 2x, 4x or 8x on the 3D views.
Sound
Volume, music and effects, and whether the music plays at all.
Photos
Printable copies (a full-size BMP beside each photo), and a browser for every mechanic's snapshots.
Frame counter
Frames per second in the bottom corner.

If something goes wrong

The game writes game.log as it runs: it names the build, the graphics card and its driver, and after a crash where it happened. Send it with a few words on what you were doing, on TeamVanilla's Discord.

On Windows, these can be added to a shortcut's target for one start:

--d3d11Draw with DirectX 11 this time
--glesDraw with OpenGL this time
--warpDraw with Windows' own software renderer: slow, but it tells a driver problem from a game problem